2000+1d4

Jun. 21st, 2005 05:25 pm
robotnik2004: (Default)
I'd better skip ahead a bit, brother: yesterday was eaten up by moving stuff, and my desktop gets packed up tomorrow, and everything else gets packed up Thursday, and then we're in limbo for two weeks and I don't know how much I'll be online.



My 2001 entry was going to be about moving to JP, and the night my car was stolen and we were inexplicably traumatized by a little girl jive-dancing on the subway, coming back from a fancy dinner we couldn't afford. By extension, it was going to be about class and race in America and coming to terms with all that. Though I could have also talked about giving up finger-quotes for Lisa, or getting traction on the dissertation, or the time these dudes flew a couple of planes into some buildings. And then 2002 was all about weddings, ours and the seven others we went to that year. But some of you have been waiting patiently for me to get to gaming, and since it's half of what we talk about around here, I've got to cover it. I just don't know how to do it justice.

Big pile of gaming memories behind the cut. )

Yeah, you probably had to be there. But if you were there, thanks. Because we were there together.
robotnik2004: (Default)
It's Labo(u)r Day! (For a few more minutes.) And tomorrow is the first day of my new job!

Some of you with keen eyes have already figured this out, but L now has her own LiveJournal, under the user name [livejournal.com profile] papersource. She chose this user name, of course, in honor of Paper Source, the supplier of high end stationery and other fancy paper goods that certain artistically-inclined females find more addictive than Nazi crank. I couldn't convince her to go with any of my noms de cute for her, like [livejournal.com profile] cuticle or [livejournal.com profile] cuddlefish. But [livejournal.com profile] papersource is more than appropriate. L has been known to hit the joint with some of her rowdy coworkers after a couple of after-school martinis and just turn the sucker out of glassine envelopes and decoupage. Anyway, she is of course as witty and delightful online as off, and I encourage you to visit her LJ, Friend her, and shower her with the love and comments she deserves. I do hope this new hobby will survive the onslaught of back to school, but if it doesn't, c'est la vie. No impugning of L's stick-to-it-ive-ness intended, just that it's the day before school starts, and I've seen it before: September hits these poor teachers like Paul Anka's mighty hammer. We shall see.

But! L is not the only one the cool weather has imbued with super human energy and an illusory sense that all things are possible. Here I commemorate the last day of summer and perhaps too many cups of coffee with one of those ever popular "Games I'd Like To Run" posts.

Thirteen is a magic number. )
robotnik2004: (Default)
Here's the original pitch for my space pulp Red Madness game, described here.

[Insert Your PCs Name Here] Vs. The Red Madness!
will be a tale of thrilling pulp adventure, but set in the Amazing Stories future rather than the Doc Savage past. Welcome to the World of Tomorrow! Ether zeppelins and rocket planes traverse the solar system! Jetpacks and heli-cars whiz around the gleaming cities of tomorrow! Exo-archaeologists race to find the secrets of the Exploded Planet! Bug-eyed monsters plot their conquest of the Earth! Exclamation points are outrageously over-used! Think Indiana Jones in space. Think Gernsback with Nazis. Think Phantom Menace without Jar Jar. Now grab your turbo-pistols, snap on your big bubble space helmet, and rocket to adventure in the Astounding year of 1963!

Huh? This game is set in 1963? Well, yes, the year is 1963, but this is 1963 as imagined in the science fiction of, say, 1936. So even though there are rayguns and bug-eyed monsters, the feel should very much be “classic” pulp. The technology is all weird science World of Tomorrow stuff, but socio-culturally, this world still looks and feels like the 1920s and 1930s. And all the character types that would work for a classic pulp game should translate handily. The dashing young aviatrix becomes a dashing young rocket-plane pilot (a rocketrix?). The two-fisted archaeologist becomes a two-fisted exo-archaeologist. The English lord raised by apes in Africa becomes an English lord raised by blue-skinned savages in the jungles of Venus. The giggling mad scientist becomes—well, she's still a giggling mad scientist, but she has a lot more to giggle about now...

We’ll be using the new Adventure! RPG system for our game. Despite the shift in setting, the rules and the tone and “feel” of the game will be very much the same. I’ll come up with stats for ray-guns and space vehicles, but other than that, I don’t foresee having to change any of the rules.

What follows is a short handout describing the world of tomorrow, what I’m calling the Astounding! Age of Adventure. It describes the recent history of the world we’ll be gaming in and then has a brief discussion of science in the Astounding Age. You don’t need to study it at great length, but if you like this sort of thing (I do, that’s why I wrote it!) it should help you to imagine your character and get into the spirit of the game.

robotnik2004: (Default)
A few weeks ago, I promised you all chapters two and up of The New Know Nothings, my old 1970s Mage game, but then I caught Raiders of the Lost Ark on TV a few nights ago and that put me in mind of my old space pulp Adventure! game instead. (Also, I'm a little embarrassed by how much of the later Know Nothings sessions I stole from The Invisibles. How was I to know the trade paperbacks would find the audience the monthlies never did?)

So here, for your time-wasting pleasure, is an all-in-one summary of [Insert your PC's name here] versus the RED MADNESS!, a gleeful little Adventure! romp I played about a year-and-a-half ago with Jess, Jere, John, Michelle, and Susan. It was set in an alternate 1963— 1963 as it might have been imagined in the sci-fi rocket pulps of, say, 1936, but with bits of the real 1963 occasionally poking through. The two World Wars were replaced by the two Wars of the Worlds (Wells' original and Welles' 1938 remake), leaving a dying Mars occupied by Allied Forces, and a Cold War between Hitler's monstrous Reich and a Gernsbackian Astounding Age USA. (If all this really gets you going I can dig up the history / background I wrote for the world [Edit: I did!] -- basically it's your standard Tesla-tech versus bug-eyed monster extravaganza.)

Read more... )

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