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[personal profile] robotnik2004
After talking about it for ages, I'm finally trying to get an Unknown Armies game started. Everyone who reads this journal has, I expect, already gotten the e-mail about the game (except, I guess for [livejournal.com profile] mgrasso—feel like commuting to Boston for the game?), but I'll post it here anyway so I can point people to it online.

You need a man to go to hell with.
—Tuesday Weld

UNKNOWN AMERICANA is an Unknown Armies game about cars, crooks, and the secret occult history of the USA. It's the great American occult road movie that never was, with surf rock on the 8-track and 500 horses under the hood. It’s a road trip across an America that looks like ours but has an occult underground of magickal adepts seething under its surface.

There are highways with secret names. There are wicked witches in the west. There are bad men searching for cities of gold.

What is this game about? Well, it’s about secrets and history, power and lies, magic and consequences. Mostly it’s about America. Along the way, we’ve got muscle cars and malt liquor, trailer trash adepts and the Weekee Wachee mermaids. We got John Henry’s orichalka hammer, we got the true meaning of The Wizard of Oz, we got the Dixie Mafia searching every secret highway in the South for the One True Death Car of Bonnie and Clyde. We got your dipsomancers and cliomancers, your dukes and avatars and all that Unknown Armies heady goodness. All we need is some player characters with a full tank of gas and more curiosity than what’s good for them. Rock and roll.

DAY / TIME: I’d like to play every two weeks, probably on a weeknight, but that’s negotiable. If scheduling proves hard, I would be happy even with a monthly game (in which case I would alter the pacing of sessions to resemble linked one-shots more than a continuous campaign).

LOCATION: My place in Jamaica Plain (walking distance from the Orange Line T, semi-ample parking). Or I’m happy to move it if someone else’s place is more convenient for the majority.

GAME SYSTEM: Unknown Armies 2nd Edition. No previous experience necessary. (The first 36 pages of the rulebook, including character generation, are available as a free PDF at the Atlas Games website.)

GENRE: Hard-boiled surreal occult honky tonk road movie. Southern fried blue collar ex-urban magick. Tim Powers meets Barry Gifford, if you know who either of those guys are. If not, don’t stress about it. Think Neil Gaiman’s American Gods but better, or imagine Preacher, Foucault’s Pendulum, and Smokey and the Bandit in a fatal three-car pileup.

SETTING: America, in all its gaudy beauty and tacky glory. Highways and truck stops and trailer parks and bizarre roadside attractions. The Heartland. The Delta. The Mother Road.

SOUNDTRACK: From Delta blues to surf rock to classic roots Americana. Robert Johnson. Dick Dale & the Del-Tones. Elvis. Johnny Cash. The Band.

STORY / PREMISE : Specifics to be discussed with players. UA is (or I think it should be) a very character driven game, and I want to work with all the players to come up with a specific campaign frame (ie, who are the PCs and what are they up to?) that gives all the PCs something interesting and worthwhile to work towards. Balance between investigation, action, and character development also to be discussed with the players.

GAMING STYLE: I know everyone says this, but here we go: I’m looking for players who like story telling and roleplaying, not rules-lawyering and power-gaming. My GM-ing style is rules-light and the priorities are always a) having fun, b) telling a cool story, c) playing lively, interesting characters.

ABOUT ME: I’m 31, a PhD student in history at Harvard, been gaming and GMing off and on since Basic D&D came in a red box. I live in Jamaica Plain with my wife, who remains a non-gamer but is gamer-friendly or, as we like to say, "geek compliant."

I've got a handful of interested players, all of whom I know would be great. The X factor for everyone, including me, is scheduling. If we can't make it biweekly, I might end up running this as linked, monthly one shots, with a recurring cast of characters but a more episodic structure than your standard campaign. Like the annual Cthulhu games I ran in college—there were connectors between stories, but because the gap between games was so long, each one had to be a satisfying chunk of story on its own.

I'll post some character ideas and campaign frames I've cooked up soon. This game has been in my head for a while and I've generated a fair amount of stuff.

Date: 2002-11-19 05:19 am (UTC)
From: [identity profile] mgrasso.livejournal.com
Rob:

May I eavesdrop on said list?

Date: 2002-11-19 02:44 pm (UTC)
From: [identity profile] robotnik.livejournal.com
But of course! All the email so far has just been logistics/scheduling stuff, but I'll CC you on any content based email that doesn't make it here. Eventually I imagine we'll get a Yahoogroup going and you can hop on that. Please continue to eavesdrop and to pipe in at any time.

(I love the Route 66 / Fisher King / Yellow Brick Road / American ley line connection. Things are taking shape, o yes indeedy.)

Date: 2002-11-19 02:59 pm (UTC)
From: [identity profile] mgrasso.livejournal.com
Glad you enjoyed those ideas. If you'd like to pick my brain at all in future, don't hesitate to drop me a line.

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