robotnik2004: (Default)
[personal profile] robotnik2004
After talking about it for ages, I'm finally trying to get an Unknown Armies game started. Everyone who reads this journal has, I expect, already gotten the e-mail about the game (except, I guess for [livejournal.com profile] mgrasso—feel like commuting to Boston for the game?), but I'll post it here anyway so I can point people to it online.

You need a man to go to hell with.
—Tuesday Weld

UNKNOWN AMERICANA is an Unknown Armies game about cars, crooks, and the secret occult history of the USA. It's the great American occult road movie that never was, with surf rock on the 8-track and 500 horses under the hood. It’s a road trip across an America that looks like ours but has an occult underground of magickal adepts seething under its surface.

There are highways with secret names. There are wicked witches in the west. There are bad men searching for cities of gold.

What is this game about? Well, it’s about secrets and history, power and lies, magic and consequences. Mostly it’s about America. Along the way, we’ve got muscle cars and malt liquor, trailer trash adepts and the Weekee Wachee mermaids. We got John Henry’s orichalka hammer, we got the true meaning of The Wizard of Oz, we got the Dixie Mafia searching every secret highway in the South for the One True Death Car of Bonnie and Clyde. We got your dipsomancers and cliomancers, your dukes and avatars and all that Unknown Armies heady goodness. All we need is some player characters with a full tank of gas and more curiosity than what’s good for them. Rock and roll.

DAY / TIME: I’d like to play every two weeks, probably on a weeknight, but that’s negotiable. If scheduling proves hard, I would be happy even with a monthly game (in which case I would alter the pacing of sessions to resemble linked one-shots more than a continuous campaign).

LOCATION: My place in Jamaica Plain (walking distance from the Orange Line T, semi-ample parking). Or I’m happy to move it if someone else’s place is more convenient for the majority.

GAME SYSTEM: Unknown Armies 2nd Edition. No previous experience necessary. (The first 36 pages of the rulebook, including character generation, are available as a free PDF at the Atlas Games website.)

GENRE: Hard-boiled surreal occult honky tonk road movie. Southern fried blue collar ex-urban magick. Tim Powers meets Barry Gifford, if you know who either of those guys are. If not, don’t stress about it. Think Neil Gaiman’s American Gods but better, or imagine Preacher, Foucault’s Pendulum, and Smokey and the Bandit in a fatal three-car pileup.

SETTING: America, in all its gaudy beauty and tacky glory. Highways and truck stops and trailer parks and bizarre roadside attractions. The Heartland. The Delta. The Mother Road.

SOUNDTRACK: From Delta blues to surf rock to classic roots Americana. Robert Johnson. Dick Dale & the Del-Tones. Elvis. Johnny Cash. The Band.

STORY / PREMISE : Specifics to be discussed with players. UA is (or I think it should be) a very character driven game, and I want to work with all the players to come up with a specific campaign frame (ie, who are the PCs and what are they up to?) that gives all the PCs something interesting and worthwhile to work towards. Balance between investigation, action, and character development also to be discussed with the players.

GAMING STYLE: I know everyone says this, but here we go: I’m looking for players who like story telling and roleplaying, not rules-lawyering and power-gaming. My GM-ing style is rules-light and the priorities are always a) having fun, b) telling a cool story, c) playing lively, interesting characters.

ABOUT ME: I’m 31, a PhD student in history at Harvard, been gaming and GMing off and on since Basic D&D came in a red box. I live in Jamaica Plain with my wife, who remains a non-gamer but is gamer-friendly or, as we like to say, "geek compliant."

I've got a handful of interested players, all of whom I know would be great. The X factor for everyone, including me, is scheduling. If we can't make it biweekly, I might end up running this as linked, monthly one shots, with a recurring cast of characters but a more episodic structure than your standard campaign. Like the annual Cthulhu games I ran in college—there were connectors between stories, but because the gap between games was so long, each one had to be a satisfying chunk of story on its own.

I'll post some character ideas and campaign frames I've cooked up soon. This game has been in my head for a while and I've generated a fair amount of stuff.

Date: 2002-11-18 05:41 am (UTC)
From: [identity profile] mgrasso.livejournal.com
Guh. ::envy::

Date: 2002-11-18 10:27 am (UTC)
From: [identity profile] jeregenest.livejournal.com
I have this American Feng-Shui character idea in my head. Drives America's highways collecting stuff, which he fashions into motor parts. Underneath his hood is an engine like nothing else. I envision him being very John Henry/Wayland type.

Though I'm not wild about being a mechanomancer. Luckily there are some other ways to handle this.

Re:

Date: 2002-11-18 01:18 pm (UTC)
From: [identity profile] robotnik.livejournal.com
Had to do a bit of Googling to see who Wayland was, but when I did... Damn, we have to get you into this game. That sounds great.

No need to be a clockworker if you don't want to be. I'm entirely open to general "weird talents" even if they don't fit any of the adept or avatar schools/paths. (Though I'm sure there's an avatar path or two in John Henry / Wayland.)

Date: 2002-11-18 02:06 pm (UTC)
bryant: (Default)
From: [personal profile] bryant
It's all about the roads, baby. It's all about the roads.

I've got a hardscrabble scrapper who knows how to read the hidden truth in road maps floating around my brain.

"Yeah, you tuck a rural route in along the highway like that, it's like leaving a kid with his momma too long. There, where it finally splits off, you're gonna have trouble around there. I bet a lot of people've been killed near that intersection."

Date: 2002-11-18 02:20 pm (UTC)
From: [identity profile] robotnik.livejournal.com
I really like the idea of having you both play characters obsessed with the hidden ka or chi or mana of cars and roads and highways, but with two different approaches - one who studies the feng shui of highways and dreams of perfect cloverleaf intersections like the Buddha's thousand-petalled lotus, and one who tinkers and tinkers under the hood of his car until the engine looks just like the kabbalistic Sephiroth.

Hey... what if they were brothers?

I'll send you guys (and the other interested players) an email about the game tonight.

Date: 2002-11-18 02:23 pm (UTC)
bryant: (Default)
From: [personal profile] bryant
"Hey... what if they were brothers?"

Oh, man. That'd be a nice touch if the characters happen to work out that way. I don't wanna unduly influence anyone else's character conception, but it'd be cool to keep that in mind.

Date: 2002-11-19 07:40 am (UTC)
From: [identity profile] jeregenest.livejournal.com
We need to be twins. Oh yes.

Date: 2002-11-19 02:41 pm (UTC)
From: [identity profile] robotnik.livejournal.com
... who host a car repair talk show on NPR!

Sorry, sorry. Truly I am.

Date: 2002-11-20 08:19 am (UTC)
From: [identity profile] jeregenest.livejournal.com
That definitely has to be worth some arcane power. Getting everyone across the country to do mystical things to their cars...

Can we be called Bo and Luke?

Date: 2002-11-20 04:45 pm (UTC)
bryant: (Default)
From: [personal profile] bryant
I've changed my mind. I want to run a vegetarian jogging fanatic from Berkeley who's sworn a mighty vow never to sit in an automobile. I'm sure I can come up with a way to make him fit in.

(Bo and Luke? Aii.)

Date: 2002-11-20 06:30 pm (UTC)
From: [identity profile] jeregenest.livejournal.com
I could run you over?

Come on, you can be Luke!

Date: 2002-11-21 07:44 am (UTC)
bryant: (Default)
From: [personal profile] bryant
Well, if you put it that way. Who's playing Daisy, though?

Date: 2002-11-19 05:19 am (UTC)
From: [identity profile] mgrasso.livejournal.com
Rob:

May I eavesdrop on said list?

Date: 2002-11-19 02:44 pm (UTC)
From: [identity profile] robotnik.livejournal.com
But of course! All the email so far has just been logistics/scheduling stuff, but I'll CC you on any content based email that doesn't make it here. Eventually I imagine we'll get a Yahoogroup going and you can hop on that. Please continue to eavesdrop and to pipe in at any time.

(I love the Route 66 / Fisher King / Yellow Brick Road / American ley line connection. Things are taking shape, o yes indeedy.)

Date: 2002-11-19 02:59 pm (UTC)
From: [identity profile] mgrasso.livejournal.com
Glad you enjoyed those ideas. If you'd like to pick my brain at all in future, don't hesitate to drop me a line.

My Character idea

Date: 2002-11-19 08:56 am (UTC)
From: (Anonymous)
Now, I don't know UA from a hill of beans, but I've got a character concept starting to roll about in my head. Basically, it's John Cusack from The Sure Thing. A college student trying to get to Destination X where Something Important is waiting for him. COuld be a girl, could be a funeral, could be a big pile of cash. That's not really clear yet, but I'm leaning toward the funeral. maybe of a girl. Who left him a big pile of cash. But he needs a ride, of course. And he NEEDS to get there quickly.

Playing a mundane could excuse my lack of setting knowledge. Or there could be something freaky about his background, like he hears spirits and takes huge amounts of heroin to keep the voices quiet. Or the whole college student going to a funeral thing could just be a cover story, and I could work out something diabolically cool with Rob that I keep secret from the rest of y'all.

That's what I've got now. It's just starting to take shape. Comments and guidance from others would be welcome, of course.

Christopher Tatro, trying to figure out how to register and not be anonymous

Re: My Character idea

Date: 2002-11-20 07:11 am (UTC)
bryant: (Default)
From: [personal profile] bryant
That's kind of fun. Since we've got a couple of concepts that already know something about the occult (if not the occult underground), it'd maybe be cool contrast to have a real neophyte. My character (Reese Beulay, cause I had to come up with a name) picks up hitchhikers. Sometimes. If the roads demand it.

To get an LJ account, you have to get an activation code. I have 'em coming out my ears because I have a permanent account, so just drop me an email (durrell@innocence.com) and I'll send you one.

Re: Joining LiveJournal

Date: 2002-11-20 08:17 am (UTC)
From: [identity profile] jeregenest.livejournal.com
Chris,

If you see this drop me email, I'll send you an activation code if you still need one.

Jeremiah

Re: Joining LiveJournal

Date: 2002-11-20 08:31 am (UTC)
From: [identity profile] robotnik.livejournal.com
Chris - I encourage you to join LJ if you're interested - even if you don't want to keep a journal, it's handy to create a Friends page and keep tabs on everyone there. But you certainly don't need to. I'll start a Yahoogroup so we can bounce ideas around that way, and not be at the mercy of LJ's persnickety servers.

Brant's initial character concept. On the rocks.

Date: 2002-11-21 08:44 am (UTC)
From: (Anonymous)
Hello hello, gentlemen!

So, here's my basic character concept. I'm posting it now so that when you lucky bastards meet on Monday--while I'm yawning through my Politics of the Middle East seminar--you can have a rough idea about what to expect from me.

The skinny: I play the one-time follower / best friend of an avatar. Said avatar had progressed far along the path, which worried another avatar / cabal who viewed such competition as a threat. This avatar / cabal ambushed the avatar my character was loyal to while the two were hanging out. Fight scene. My character is badly beaten and knocked unconscious. Upon awakening he finds no trace of either his friend or the ambushers, so he staggers home. There he finds a letter from his avatar-friend, explaining that he had to skip town or risk another abduction / assassination attempt. He says he won't be able to contact my character for a long time, because that might reveal his location to his enemies. My character's soul is shattered, he becomes utterly despondent, but he vows to find his friend no matter what. Besides, he can't stay in town, or the guys who attempted to abduct / assassinate his friend may come after him thinking he knows the avatar's whereabouts. So he empties his savings account, sells all the stuff he doesn't need, packs and sets out for the wide open country. Every large town or city he visits, he attempts to contact the members of the OU to see if his friend may have passed through. He has almost given up in the past, when he hasn't found any hints as he to his friend's whereabouts--one time, he even bought a plane ticket home. But as he was walking through the airport to his terminal, he found a clue. Conveniently placed on the terminal seat he was going to take was a piece of paper, an advertisement, which read: "DJ Byzar in Old Derbyton! Recently arrived in the US from Ibiza!!! LIVE!!!" His friend, his avatar, was alive. In Old Derbyton--a town that my character can't find on any maps, and no one has ever heard of. But he's gonna find it, and when he does, he'll be that much closer to finding his soulmate.

Thoughts? If it sucks, I can change it. I figure that after the airport my character hooked up with the rest of the group--he hitch-hikes around the country looking for Old Derbyton, and is willing to hang out with anyone who'll give him a ride. Let me know what you guys think.

- Brant
From: [identity profile] robotnik.livejournal.com

I like it. We might want to play with specific details to fit in with other storylines, but the central idea of a PC searching for someone lost, in a place that can't be found on regular maps, is great. More ideas coming to you via email.

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