FARC! (Was: Fark!)
Feb. 4th, 2003 12:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Two very fun gaming sessions this week:
jeregenest's Pantellos game on Sunday and Unknown USA last night.
In both cases I think one of the things that made it fun was that the GM was pushing a little, but not all the way, out of their regular comfort zone: Jere kicked off the Pantellos game with a great pulp action sequenceChase scene on narrow Peruvian mountain road! Incan mummy and Tesla-Marconi gravitic radio in the back! Gorillas! FARCs! It's not his normal style, but I for one ate it up with a spoon. (OK, it turned out they were Shining Path, not FARCs.) But FARCs ("Farks!") is more fun to say.)
And in the UA game, I ran with much less script than I'm used to. About half the characters were on fairly well-prepared paths, but the other half were roaming around with really no preset storyline to follow at all. I had a few bangs to throw at them (and some goodies I didn't get to use) but nothing that had to happen or any real sense of where it would end up. That half of the group probably had more slow time (exacerbated by having 6 (!) PCs, including 2 that had just joined the group), but it also generated the most exciting moments of play (for me, at least), including a 1-in-a-100 roll by John as his old blues man recorded a song in a Memphis record studio. What do you do when someone makes a spectacular roll on something non-spectacular like playing a guitar?
Funny: Jere runs these intricate, intellectual games and I'm kinda pushing him for more straight-forward action. While in my gaming history, action has typically been everything, and I'm now trying to figure out ways to make a scene with an old man playing his guitar as exciting and as valid a climax as a car chase or a shoot 'em up. Playing what you know is good, but so is stretching your muscles.
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In both cases I think one of the things that made it fun was that the GM was pushing a little, but not all the way, out of their regular comfort zone: Jere kicked off the Pantellos game with a great pulp action sequenceChase scene on narrow Peruvian mountain road! Incan mummy and Tesla-Marconi gravitic radio in the back! Gorillas! FARCs! It's not his normal style, but I for one ate it up with a spoon. (OK, it turned out they were Shining Path, not FARCs.) But FARCs ("Farks!") is more fun to say.)
And in the UA game, I ran with much less script than I'm used to. About half the characters were on fairly well-prepared paths, but the other half were roaming around with really no preset storyline to follow at all. I had a few bangs to throw at them (and some goodies I didn't get to use) but nothing that had to happen or any real sense of where it would end up. That half of the group probably had more slow time (exacerbated by having 6 (!) PCs, including 2 that had just joined the group), but it also generated the most exciting moments of play (for me, at least), including a 1-in-a-100 roll by John as his old blues man recorded a song in a Memphis record studio. What do you do when someone makes a spectacular roll on something non-spectacular like playing a guitar?
Funny: Jere runs these intricate, intellectual games and I'm kinda pushing him for more straight-forward action. While in my gaming history, action has typically been everything, and I'm now trying to figure out ways to make a scene with an old man playing his guitar as exciting and as valid a climax as a car chase or a shoot 'em up. Playing what you know is good, but so is stretching your muscles.
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Date: 2003-02-04 11:14 am (UTC)Well, I'd say the album becomes a hit throughout the South and they end up playing in disguise at a rally of one of the good ol' boys running for governor. Oh, wait, that's been done before. :)
It's not plagarism, it's an 'homage!'
Date: 2003-02-04 12:26 pm (UTC)Don't know who I'll name as 'my brain trust' though. Ben is the only one with a few brain cells to rub together... ;)
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Date: 2003-02-04 12:35 pm (UTC)Homage to O Brother is entirely appropriate in this game.
Of course the key difference here is that the song "Man of Constant Sorrow" isn't, well, evil.
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Date: 2003-02-04 01:18 pm (UTC)no subject
Date: 2003-02-04 12:20 pm (UTC)I'm now trying to figure out ways to make a scene with an old man playing his guitar as exciting and as valid a climax as a car chase or a shoot 'em up.
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Man, that was such a big scene for me. Getting Blind Joe into a studio and having a chance to record again, try to work the old mojo, was one of the main things I wanted to do when I created the character.And to end up rolling a 1 on my 2% chance to work "THE Blues" was just the icing on the cake... :)
Of course, the rest of the party doesn't trust me now because of your cute little flashback cut scene... bastard. ;)
And for the record...
Date: 2003-02-04 12:37 pm (UTC)Re: And for the record...
Date: 2003-02-05 05:55 am (UTC)no subject
Date: 2003-02-04 03:10 pm (UTC)no subject
Date: 2003-02-05 05:01 am (UTC)One hell hound (of Tindalos?) coming up.
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Date: 2003-02-04 07:39 pm (UTC)no subject
Date: 2003-02-05 06:28 am (UTC)Not saying FARC will be important for the next session or anything.
Judgment Day
Date: 2003-03-11 05:57 pm (UTC)no subject
Date: 2003-03-19 08:36 pm (UTC)Sorry I didn't reply to this earlier - I was in Canada last week for a job interview and let my email get away from me.
Good catch on the Bone Music reference, and thanks for the quotation, which I think I'll forward to our game's mailing list. I did read that book a while back and I have no doubt it was part of my inspiration for Blind Joe's accursed song. Though I think I've probably wanted to run a game involving Robert Johnson's 30th song ever since the 1980s movie Crossroads with Ralph Macchio. (Steve Vai and the Karate Kid play duelling guitars in Hell! How can you not love it?)