Date: 2006-04-21 08:39 pm (UTC)
Awesome stuff here. I don't think there's only one way to do a caper game, and your ideas dovetail well with John's mechanics. If nothing else, this serves as a great "how to get wriggle free from the causality straightjacket enough to reach the narrative-driven lockpick in your back molars" primer for the genre. The biggest problem I had in playing John's game was figuring out what I could/should do the first couple of rounds because it required a different brainspace. Your stuff here nails that difference.

We had decided to go with a more standard heist for the trial run, but you could definitely use Caper! for Bothans Eleven. And at some point I'll probably do that, either with actual Bothans or with the stealing of the original DS plans. Just because that stuff is too tasty for me to resist.
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robotnik2004

July 2014

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