Date: 2006-04-18 04:43 pm (UTC)
Yeah, that's a great point, but how do you externalize or concretize vast, vast, emptiness in order to make a game about it? Put in less grandiose terms, I think you could go a long way with a game about the horror of vast empty spaces, but how do you prevent it from becoming a game about the boredom of vast, empty spaces?

If I ran this, I would LOVE to have an episode where a PC was floating in a space suit, stranded all alone in the dark, for like the whole episode... and NOTHING finds him. But could that work?

I think a lot of the Lovecraftian beasties are actually meant to be embodiments/symbols of the bigness, coldness, and emptiness of the universe. But of course their familiarity to gamers and their more than occasional silliness works against this.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

robotnik2004: (Default)
robotnik2004

July 2014

S M T W T F S
  12 3 4 5
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 12th, 2025 04:32 pm
Powered by Dreamwidth Studios