Rereading General Mud, after having looked at Emily's link on consensus-based meetings, reminded me of Jonathan Walton's posts about the middle ground and how communities of practice form. That's kind of convoluted, but that's how you all have given me the idea for the most frightening idea for a horror game I can possibly imagine. You can think of Stalin and his inner circle as forming a really effective community of practice, where the practices they were engaged in were horrible and evil: they formed a learning community discovering how to really effectively engage in repression, tyranny and genocide. So, the ultimate horror rpg would be one where the players, by playing it, teach themselves and each other how to do just that. "Play this game, and you'll be a worse human being!"
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Date: 2006-01-04 01:33 am (UTC)Rereading General Mud, after having looked at Emily's link on consensus-based meetings, reminded me of Jonathan Walton's posts about the middle ground and how communities of practice form. That's kind of convoluted, but that's how you all have given me the idea for the most frightening idea for a horror game I can possibly imagine. You can think of Stalin and his inner circle as forming a really effective community of practice, where the practices they were engaged in were horrible and evil: they formed a learning community discovering how to really effectively engage in repression, tyranny and genocide. So, the ultimate horror rpg would be one where the players, by playing it, teach themselves and each other how to do just that. "Play this game, and you'll be a worse human being!"