Date: 2004-02-05 07:33 am (UTC)
As the other player in last night's playtest of Dead Inside, I have to agree completely with Rob's assessment. I don't know Chad at ALL and have never read any of his stuff so I didn't come into it with any baggage. I too thought from the website blurb it would be very much like Wraith, or that it would be weird to run a group in this game, because what happens when one of them gets their soul back (no spoilers here, but I'll say that's not "endgame." I smell sequel...)

But the concepts and imagery and the actual play were really quite entertaining. It was tough to really dig deep into the psyche of a pre-gen character but the game requires you to do that.

The greatest danger of the game, especially for an inferior GM, would be to get the players to actually do that soul-searching, and not have them simply doing the "good" think to tick off checks on their Virtue list (which made me think a bit of playing Ultima IV back in the day, giving gold to the beggars left and right to earn more Compassion points). That's the part I wish weren't so system-ized but I think it would take a god among GMs to make it work without a structured system and still seem fair to all players.

Overall a very interesting melding of ideas. I think the sequel I suspect Chad is planning dealing with Sensitives would be more my cup of tea, but this one is definitely worth checking out.
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