The Old New Know-Nothings
May. 9th, 2003 08:40 am(This is mostly for the benefit of my Boston-based gaming cronies. Any Toronto homeys that stroll this way will either feel a brief hit of nostalgia or else groan, "he's digging that out again?")
Cleaning out a pile of old floppies last night (I may be the last man in America to use cassette tapes, but I just realized I have no earthly use for floppy discs) I found this old beauty. Detailed summaries of The New Know-Nothings, a 1970s Mage game I ran in the mid-1990s. "If only there was a place," I often thought to myself back in 1995, "where a geek like me could 'publish' mildly creative but ultimately self-indulgent ramblings like these summaries of RPG sessions, for all the world to see..."
I cringe a little when I think of my GM-ing style for that game. The social contract was the standard White Wolf "you get to look cool, and I get to control the plot utterly." Also some of the ideas we stole from other media look a lot more egregious now than they did at the time. In 1995, a lot less people knew who Jet Li or The Invisibles were. Or even Cleopatra Jones for that matter. But I remain proud of the amount of goofy shit crammed into that game, and damn, we had fun. In the (purple?) living room of Chris and
krustukles's first Toronto apartment, with Rhino's 5 CD History of Funk on repeat in the stereo, and the sweet smell of something Canada is rapidly decriminalizing in the air.
It's pretty long. I'll give you the list of PCs and Chapter 1, with Chapters 2 to 4 to follow. Think of it like an old time movie serial.
( Ladies and Gentlemen, the New Know-Nothings... )
Cleaning out a pile of old floppies last night (I may be the last man in America to use cassette tapes, but I just realized I have no earthly use for floppy discs) I found this old beauty. Detailed summaries of The New Know-Nothings, a 1970s Mage game I ran in the mid-1990s. "If only there was a place," I often thought to myself back in 1995, "where a geek like me could 'publish' mildly creative but ultimately self-indulgent ramblings like these summaries of RPG sessions, for all the world to see..."
I cringe a little when I think of my GM-ing style for that game. The social contract was the standard White Wolf "you get to look cool, and I get to control the plot utterly." Also some of the ideas we stole from other media look a lot more egregious now than they did at the time. In 1995, a lot less people knew who Jet Li or The Invisibles were. Or even Cleopatra Jones for that matter. But I remain proud of the amount of goofy shit crammed into that game, and damn, we had fun. In the (purple?) living room of Chris and
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It's pretty long. I'll give you the list of PCs and Chapter 1, with Chapters 2 to 4 to follow. Think of it like an old time movie serial.
( Ladies and Gentlemen, the New Know-Nothings... )