Date: 2010-10-19 04:26 pm (UTC)
I like your thought about how PTA models super powers as shown on television well.

Also, I must say that I really enjoyed how Karl failed at nearly everything in episode 4. Maybe that was just to my taste, though.

As far as creating more predictable power levels for NPCs, having both the player and the storyteller creating random results causes a greater spread of possible results, than if only one random result were created, and then compared against a static value.

So, since each card drawn has a potential value of .5 of a success, you could try fixing an NPC's successes at half the cards that the NPC draws (ignoring the actual successes), and then compare that result against the PC's result normally. Then, you use the cards you drew to determine who gets narrative control normally.

This would have the advantage of not disrupting the normal balance of budget and game difficulty, so you shouldn't have to retool any of that.

Oh, and a reminder: You were going to look into how to resolve a tied result.
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